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Rob Hubbard: “Zoids” (1986)
From the album The Sound Interface Device: Music from the Commodore 64, Vol. 1
Although I am an enthusiastic and unabashed fan of early video game music, the role of nostalgia in the present-day appreciation of these tunes is undeniable. It’s impossible to separate the aesthetic effect of music from such games as The Legend of Zelda, Metroid, or Castlevania from its formative role in my childhood. But such music can also be enjoyed tabula rasa, as I have discovered through this wonderful four-volume collection of pieces for the Commodore 64 released by the British label Binary Zone.
Most of these pieces I’ve never heard before (with the exception of Arkanoid), and they constitute one of the most impressive collections of early video game music I’ve ever encountered. The first disc is especially good, and its highlight is this jaw-dropping theme music from the 1986 game Zoids by legendary C64 composer Rob Hubbard.
The structure of Zoids is uncomplicated: a straightforward ternary form (ABA’). But the effect of the music comes not from any sophisticated formal design, but from the perfectly paced unfolding of material which gives the piece its feeling of epic inevitability. The A section is introduced by four bars of the percussion loop that underlies the entire piece. This loop is pure ear candy for anyone who appreciates the sonic signature of 8-bit sound.

The main theme enters over a simple chord progression of G-Cm. This melody is borrowed from the track “Ancestors,” on the 1981 album Audion by Synergy, where it has a much more spacey, New Age feel. (Hubbard was apparently a big fan of this album: he also lifted the music from the song “Shibolet” for his soundtrack to the 1985 game Master of Magic.) The theme is followed by an ascending arpeggio passage based on the same harmonic progression. The main theme is then repeated, now with a different sound whose volume is modulated by a square-wave LFO, giving it a rapid on/off effect that is one of the trademark gimmicks of early video game composition.
After another apeggio passage, the B section begins with a wicked “guitar solo” played by a high square wave, complete with bends and vibrato. The solo leads the music though several modulations and a short false ending before opening onto a completely tripped out extension in which the solo voice becomes a veritable showcase for all manner of bizarre sound effects. The reappearance of the previously-heard arpeggio motive grounds the music somewhat, but overall this passage represents a daring departure from the stability of the A section, and one of the most musically adventurous gestures imaginable within the technological limits of the time.
When the main theme returns, there is a feeling of return comparable to that of the recapitulation in classical sonata form. The reprise of the A section (shortened by half) is almost a formality, but it brings the piece to a satisfying close, complete with a fadeout of the opening drum loop.
Played 112 time(s).
February 23, 2011, 8:00am



