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The Hub: “Waxlips I” (1991)

From the album Boundary Layer 

This Thursday at Vox Populi in Philly, computer music pioneers Mark Trayle and John Bischoff will be playing in a concert organized by my comrades at Philadelphia Sound Forum. Trayle and Bischoff are both alums of the network music collective The Hub, which in turn spun off from the seminal “micro-computer network band” the League of Automatic Music Composers.

The name “The Hub” was first used in connection with a performance by Bischoff and Perkis in San Francisco in 1985. The group appeared in its six-person form for the first time in a pair of concerts curated by Nicolas Collins in New York in the fall of that year. Breaking up into two sets of three, The Hub performed simultaneously at two separate Manhattan venues, connected via modem. (Kyle Gann dubbed this phenomenon, perhaps the first of its kind, “musica telephonica.”) Ultimately, however, the group opted for “in the flesh” performances, which allowed them to better respond to the unfolding algorithmic structure of the music.

This sephirot-like diagram shows one of the group’s MIDI configurations

In The Hub’s first incarnation, the members’ computers were wired together via a central memory unit they called “the Blob.” Around 1990, they adopted a MIDI interface, which allowed each player to communicate to any other directly, rather than through a common data pool. Later in the decade The Hub would abandon MIDI-connected homemade synthesizers for computer audio languages such as Max, and in the mid-90s they revisited the possibility of simultaneous music-making over the internet.

Waxlips, conceived by Tim Perkis in 1991, provides a great example of the group’s approach to computer-augmented improvisation:

The rule is simple: each player sends and receives requests to play one note. Upon receiving the request, each should play the note requested, and then transform the note message in some fixed way to a different message, and send it out to someone else. The transformation can follow any rule the player wants, with the one limitation that within anyone section of the piece, the same rule must be followed (so that any particular message in will always cause the same new message out). One lead player sends signals indicating new sections in the piece (where players change their transformation rules) and jump-starts the process by spraying the network with a burst of requests. The network action had an unexpected living and liquid behavior: the number of possible interactions is astronomical in scale, and the evolution of the network is always different, sometimes terminating in complex (chaotic) states including near repetitions, sometimes ending in simple loops, repeated notes, or just dying out altogether.


Played 101 time(s).

September 19, 2011, 10:38am

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